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Battle for wesnoth neutral units5/21/2023 There are also a number of user-created factions, several of which are grouped together in downloadable "Eras." For example, the Imperial Era includes the Roman-influenced Lavinians, the Marauders, and the Wild Elves, featuring completely new unit trees and abilities. The above are the factions of the "Default" era, which is the most played one on the multiplayer servers, and its extension "Age Of Heroes". The exact units used by the factions, and the faction names, change based on the era or the campaign. Drakes are the most maneuverable faction, though their size makes them prone to attack in most terrain. Their Saurian allies are faster and prefer fighting by night and in swamp areas, though they share the Drakes' vulnerability to cold. Drakes: A dragon-like race that fights better by day.Unlike other races, most Undead units have no traits and no personal names. Some units are able to drain health from enemies in order to replenish their own, and most are immune to poisoning. The Undead rely on easy access to magic and poison attacks. Undead: The Undead are vulnerable to fire, impact, and arcane attacks, but have high resistance against blade, pierce and especially cold damage.Units often achieve higher mobility when crossing hills. Most units require little XP to advance levels. Their focus is on cheap recruiting, brute force, and close combat, fighting much better at night. Northerners: A faction of Orcs and Goblins, along with Trolls, and Naga allies.They are the most diverse faction, with more units than any other faction except the Knalgan Alliance. Loyalists: These are human cavalry, mages and infantry that ordinarily fight better in the daytime, with mermen allies.They are vulnerable to attack in open terrain, while their human outlaws fight better in this same terrain. ![]() Dwarves are also more adept at traversing caves than any other faction and ignore the time of day. Generally, Dwarves gain a high defense when occupying mountains and hills.
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